![]() Moderation discretion must be applied when interpreting and enforcing this rule. One example of this type of rule-breaking behavior would be leaving your alliance to declare on someone in your alliance or a nation in an alliance allied to your alliance, and then rejoining your alliance. In cases where relationships between nations or alliances are not clear, moderators will use their best determination to decide if nations are allied and therefore war slot filling or not. Knowingly participating in having your war or spy slots filled is also considered a violation of this rule.ĭeclaring war on your allies is generally considered war slot filling and against the rules. This same rule applies with spies and espionage operations. You are not allowed to declare war on nations to prevent them from being attacked by other nations. ![]() This rule essentially exists to prevent players from using VPNs to make a bunch of nations to send money to themselves.ĭeclaring war on a nation without the intention of fighting them is punishable by a nation strike and additional punishment for multiple violations. In general, players are allowed to trade and send aid to one another at their discretion. Even if we are unable to find proof that one player is controlling both nations, the existence of nations being created for the sole purpose of sending money and resources to another nation is a serious violation of the rules. New nations are not allowed to send all or most of their money and resources to other nations. Two nations on the same network are allowed to be in the same alliance, but they are not allowed to declare wars on the same nations. Using Alliance Banks to evade trade restrictions imposed on nations on the same network is a bannable offense. Some restrictions will be imposed automatically on nations on the same network to prevent cheating. There is no limit on the number of nations that can play per network, so long as each nation is owned and controlled by a separate individual. Multiple Nations on the Same Network - Restrictions Violations “Nation-sitting” whereby one player temporarily controls another player’s nation is not allowed, and we advise the use of Vacation Mode for extended absences from the game.Ģ. No individual player is allowed to have more than one nation for any reason. Please continue reading to the “Community Rules” section for comprehensive rules on what type of content and communication are allowed within the Politics and War community. The game rules outlined below are specifically in regard to limits on gameplay. Moderators reserve the right to supersede the scope of these rules in special situations.Īll moderation actions will need to be approved by at least two moderators to prevent any individual moderator from abusing their power. While we attempt to make these rules as comprehensive as possible, they may not sufficiently address every possible situation. The length of time before expiration will vary based on the nature of the violation, and will be listed with the rule below. Each rule will list a moderation guideline for the number of points to be issued, which is determined at the moderator’s discretion. The number of Moderation Points issued per rule violation will be dependent upon the guidelines set forth below. If a player reaches 100 Moderation Points, they will be banned from the game. Violations of the rules may result in the issuing of Moderation Points to the player as outlined below. Game & Community Rules Standard Moderation GuidelinesĮach player starts with 0 Moderation Points.
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